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Question by dragonpowerful · Feb 22, 2012 at 10:00 PM · firespread

How to make spreading fire

How could I make a script to make fire spread across the screen slowly by cloning a new particle system next to the original one

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Answer by joe_carrot · Mar 25, 2013 at 09:27 PM

You'd want to clone your particle system every preset amount of time. The only tricky part would be making sur ehte fire does not appear in a place that there already is fire.

To just clone the fire, you'd use a script like this attached to your fire particle system:

 private var startTime : float;
 var pollTime : float = 5.0; // Seconds between fire spreading
 var spaceToSpread : Vector3 = new Vector3(1,0,1);
 function Start()
 {
 startTime = Time.time;
 }
 
 function Update()
 {
     if(Time.time > startTime + pollTime)
     {
         startTime = Time.time;
         CloneFire();
     }
 }
 
 function CloneFire()
 {
     var newFirePos : Vector3 = transform.position + Vector3(Random.Range(- spaceToSpread.x, spaceToSpread.x), Random.Range( -spaceToSpread.y, spaceToSpread.y), Random.Range(- spaceToSpread.z, spaceToSpread.z)); 
     var newFire = GameObject.Instantiate(gameObject, newFirePos, Quaternion.identity);
 }
     
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