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Question by thedrok_ · Feb 28, 2018 at 06:51 PM · rigidbodyinconsistentrewind

Rigidbody is inconsistent even when velocity, position etc is set the same.

I have made a script that takes "snapshots" of an object so that it can be rewound. The problem is that if I don't rewind to the start of the game the rigid bodies will react differently. Is this just due to the physics system or something to do with the way I implemented this?
Code:

https://pastebin.com/AcmYGJ2x
https://pastebin.com/65yd1YSj

How can I fix this?

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