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Question by Feelixee · Jul 26, 2017 at 12:22 PM · networkinginconsistent

UNET, Inconsistant 'Client Ready' button causes connect issue.

Hello.

I have a very simple Network setup. The Network Manager has no additional code and the Player Prefab is very simple so that shouldn't cause any issues.

So, my games worked fine. After some coding I noticed the client couldn't connect anymore. The 'LAN HOST(H)' (Host and play) worked fine, but a new button had also appeared. After pressing 'LAN HOST(H)' it was now required to press 'Client Ready' for the game to start.

I couldn't figure out why, so i made my Prefab from scratch and re-added the Network Manager, after a while it happened again. I tried remove all scripts from the Player Prefab but it was still there. So i figured it was so kind of Inconsistancy in Unity.

So, whenever the 'Client Ready' button appeares another client can't connect. The button probably isn't the cause but it's somehow connected to the issue.

I found this Thread: http://answers.unity3d.com/questions/994002/unet-client-ready-flag-inconsistancy.html

But I couldn't figure out how to implement a solution into my code,

Any help would be veeeery appreciated!

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