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Question by brent ragsdale · Mar 24, 2014 at 07:46 AM · c#spritemanager

Color() Troubles

I can't seem to grasp how Color works in C#. I'm trying to darken a sprite when night falls, using SpriteManager. SpriteManager is changing the colors (I can get a black sprite, or a blue sprite, red sprite, green sprite, etc).

For debug purposes I am using a gray scale sprite, and I'm attempting to color it light blue or dark navy blue depending on time... It doesn't seem to work though.

 if (_night & _transition)
             {
                 Color _color = new Vector4(17f, 55f, 74f, 255f).normalized;
                 Main.level.skySprite.SetColor(_color);
                 _transition = false;
             }
 
 if (_day & _transition)
             {
                 Color _color = new Vector4(205f, 227f, 238f, 255f).normalized;
                 Main.level.skySprite.SetColor(_color);
                 _transition = false;
             }

 
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avatar image OSG · Mar 24, 2014 at 07:53 AM 0
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did you tried

 Color _color = new Color(0.1f, 0.1f, 0.1f, 1f);

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Answer by whydoidoit · Mar 24, 2014 at 07:57 AM

Colour uses float 0-1 not int 0-255. Color32 uses the int version, you want to divide everything by 255f.

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avatar image brent ragsdale · Mar 24, 2014 at 08:18 PM 0
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I'm using floats above?

avatar image Dblfstr · Mar 24, 2014 at 08:51 PM 0
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Yeah, but not 0-1.

avatar image brent ragsdale · Mar 24, 2014 at 11:37 PM 0
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That's what .normalize is for.

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