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Question by W1zzel · Nov 20, 2019 at 08:58 PM · 2d animationsprite editorlibrariesspritemanagersprite-animation

2D IK rigged character sprites bugging when chaning sprites with Sprite Library

Hi, i have a rigged 2D character with IK and i want to change its sprites on runtime with a Sprite Library. When i change the left arm from Idle(first image) to falling, i got some weird behavior on the bones. alt textalt text (More information in the answers) It seems like the bones get twisted in a weird way. Why does that happen ?

affe-nach-unten-187-x-193.png (12.4 kB)
affe-stand-187-x-193.png (11.4 kB)
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Answer by W1zzel · Nov 20, 2019 at 09:00 PM

This is what it looks like with the idle sprite.alt text This is what it looks like with the falling sprite.alt text

Now i have doublechecked the Sprite Editor for the hierarchy of the bones. The only thing different is the armposition of both states.


idle.jpg (27.9 kB)
falling.jpg (29.0 kB)
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Answer by MujtabaKhan · Nov 23, 2019 at 08:27 PM

@Bunny83 @robertbu @whydoidoit @duck @clunk47 @MujtabaKhan Sir can you help? Thank you.

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