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Question by
KillMobil · May 20, 2016 at 08:18 AM ·
2dshaderspritemanager
2d Shader forge light and normal
Hello to all! I am trying to create a 2d shader in shader forger that make the sprites affected but light and also has a normal map. So far i've manage to do this and here is an example of the shader:
The problem is when i Flip the sprite the light seems to get confused and get Dark when facing the light and dark when the sprite if opposite...
Any ideas how could fix this? Thanks In Advance!
2dshaderforge.png
(243.8 kB)
screen-shot-2016-05-20-at-111228-am.png
(80.3 kB)
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