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Question by MasterChameleonGames · Feb 17, 2019 at 12:33 AM · execution order

Another Question about Execution Order

Let's say there are scripts a and b.

Is the order:

a Update -> b Update -> a LateUpdate -> b LateUpdate

or

a Update -> a LateUpdate -> b Update -> b LateUpdate?

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avatar image RobAnthem · Feb 17, 2019 at 12:52 AM 1
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LateUpdate wouldn't be nearly as useful if ir worked like example B. It 100% works like example A. The most common use for LateUpdate is for camera movement, so that all other objects updated before you move the camera.

avatar image MasterChameleonGames RobAnthem · Feb 17, 2019 at 01:11 AM -2
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Ok, thank you for the answer.

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Answer by hollums · Feb 17, 2019 at 02:29 AM

To my understanding of Execution Order of Event Functions, Update is fired first across all MonoBehaviours, then LateUpdate passes across them. So the first line you typed is the correct interpretation.


a Update -> b Update -> a LateUpdate -> b LateUpdate


I did an experiment for this to confirm: I created ScriptA and ScriptB, which are mostly clones of one another, with exception to what they log to the console. The result is in an image I've attached.


alt text


 public class ScriptA : MonoBehaviour {
     bool loggedUpdate = false;
     bool loggedLate = false;
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if (!loggedUpdate)
         {
             Debug.Log("A UPDATE");
             loggedUpdate = true;
         }
     }
 
     void LateUpdate()
     {
         if (!loggedLate)
         {
             Debug.Log ("A LATE");
             loggedLate = true;
         }
     }
 }



screen-shot-2019-02-16-at-92427-pm.png (41.0 kB)
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