Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheSky · Dec 30, 2017 at 03:28 PM · execution order

Invoke and Execution Order

Hello,

In the Unity manual you can view the execution order.

(Link: https://docs.unity3d.com/Manual/ExecutionOrder.html )

However, I can not see in it exactly when Invokes are executed.

Does anyone know at what point Invokes are executed?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Lysander · Dec 31, 2017 at 10:40 AM

If you place an Invoke in Awake, then it'll always wait until after Start, Enabled, and the first Update and LateUpdate functions have passed before actually triggering, no matter how small of a delay you put. Any time beyond that though and it's completely random- they could happen during any event phase at all and there's no way to tell what that's going to be.

That's not really a big deal though- if you need more precise timing, just enqueue the delegate yourself and run it whenever you like.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Prastiwar · Dec 30, 2017 at 04:48 PM

Invoke always executes after you execute it. It's that simple. Invoke is totally different than these Unity event functions. It's like calling method by name exampleMethod(); vs Invoke("exampleMethod", 5);.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jdean300 · Dec 30, 2017 at 07:05 PM 0
Share

I believe he is asking at what point in the execution order would example$$anonymous$$ethod be called. For example, in the frame 5 seconds later, would it be called before or after update?

avatar image TheSky jdean300 · Dec 30, 2017 at 07:11 PM 0
Share

Yes, that's exactly what I meant.

avatar image Prastiwar · Dec 31, 2017 at 09:49 AM 0
Share

As I said Invoke is totally different. Unity event functions are like hmm.. body of script. It has his Awake, Start and Update which run in specific frames of script's life and there is no much dependency between Awake/Update function and your invokes. I mean these function are like background for your Invoke. $$anonymous$$aybe I'm not clear, so let's play around in Unity and do a little test like below.
In this case, example method will execute before Update (and after Start) because Invoke doesn't execute it in specific frames, it'll invoke after 1s in this case, so a lot frames after Update. I had fun with ti$$anonymous$$gs, do I put float number "0.0000000000000000000000000000000000000000000001f" - then it executes before Update.

 bool message = false;
     void Awake()
     {
         Invoke("example$$anonymous$$ethod", 1);
     }
     void Start()
     {
         Debug.Log("Start");
     }
     void Update()
     {
         if (!message)
         {
             message = true;
             Debug.Log("Update");
         }
     }
     void example$$anonymous$$ethod()
     {
         Debug.Log("Example");
     }


Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

74 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there a way to set a GUI.matrix that will be used by all OnGui() functions? 1 Answer

Awake/Start order across different platforms. 3 Answers

How to implement "PreUpdate" function 4 Answers

How to move child with parent within the same frame. (Before trigger events) 2 Answers

Skip Awake/Start 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges