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Question by Jdzeke · Feb 09, 2017 at 03:35 PM · buttonsfloatglobal variable

How does this variable equal two different values

In the console when I say Debug.Log(points), is says that the the variable "points" is equal to two numbers. It starts out fine and displays the number 0, and counts up every few seconds like it's supposed to, but after I run the function SubtractPoints() by clicking a button, the points don't get any lower. It alternates between showing the number that doesn't get lower and a new number that does get lower. This is a picture of the console after clicking the button once.alt text

using UnityEngine; using UnityEngine.UI; using System.Collections; public class initialization : MonoBehaviour {

 float points;

 //The rate that points are given to the player
 float pointCounterRate;

 //The time at the last point given
 float lastPoint;

 // Use this for initialization
 void Start()
 {

     points = 0f;
     pointCounterRate = 3.0f;
     lastPoint = 0.0f;

 }
 // Update is called once per frame
 void Update ()
 {

      if (Time.time > pointCounterRate + lastPoint)
     {

         lastPoint = Time.time;
         points ++;

      }

     Debug.Log(points);
     
 }

 public void SubtractPoints()
 {
     
 points -= 5;

 }

}

annoingbug.png (13.5 kB)
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avatar image gjf · Feb 08, 2017 at 02:38 PM 0
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try posting your code...

avatar image Jdzeke gjf · Feb 09, 2017 at 09:56 PM 0
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ok. i just did

avatar image hexagonius · Feb 10, 2017 at 12:28 AM 0
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the alternate doesn't make sense from what you've posted, there must be something missing

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Answer by Jdzeke · Feb 11, 2017 at 01:20 AM

I found my error. I accidentally had this script running on two different game objects. Thanks for the help anyway

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