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               Question by 
               rhbrr5hrfgdfgw · Jun 15, 2013 at 04:23 PM · 
                playerenemybomb  
              
 
              Bomb not effecting anything.
I created a bomb, i want the bomb to effect the enemy health only if the bomb is in the enemy range. Codes:
1.When the bomb collides with any thing:
 var e : GameObject;
 var radius : float = 3.0;
 var power : float = 300.0;
 var damage : int = 100;
 
 function OnCollisionEnter(c : Collision){
     
     var enemy : GameObject = GameObject.FindWithTag("Enemy");
     
     var explosionPos : Vector3 = transform.position;
     var colliders : Collider[] = Physics.OverlapSphere(explosionPos, radius);
 
     for(var hit : Collider in colliders){
     
     if(hit.gameObject.tag == "Player"){
         
         playerHealth.health -= 75;
         
     }
     if(hit.gameObject.tag == "Enemy"){
     print("work");
     yield WaitForSeconds(3);
     Destroy(gameObject);
     Instantiate(e, transform.position, transform.rotation);
     enemy.SendMessageUpwards("HitEnemy", 15, SendMessageOptions.DontRequireReceiver);
         }
     }
     
     if(c.gameObject.tag == "Player"){
     
         playerHealth.health -= 75;
     }
         
     if(c.gameObject.tag == "Untagged"){
     yield WaitForSeconds(3);
     Instantiate(e, transform.position, transform.rotation);
     Destroy(gameObject);
     }
     
 }
And also sometimes its effects the enemy and when it does its effects only one enemy (the enemy's is very close to each other. I am sure the enemy is tagged as Enemy and the player as Player Can someone help me? thank you.
               Comment
              
 
               
              Answer by rhbrr5hrfgdfgw · Jun 15, 2013 at 04:51 PM
I think i fixed it, now i need the bomb to kill all of the enemy's that close to the enemy See: | = enemy _ = bomb
this is how its look | _ |
And its killing only the first enemy.
Your answer
 
 
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