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Question by Bloy- · Nov 09, 2019 at 01:22 PM · unity 5photondots

Will DOTS Netcode be easier than Photon?

Should I wait until DOTS Netcode releases or should I already choose Photon?

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Answer by Captain_Pineapple · Nov 10, 2019 at 01:53 PM

sigh


i do not understand what you expect from this question. First up the understanding of "easy" is so highly subjective. If someone thinks quantum mechanics is easy then this does not count for me as well...

more importantly though: if you want to use DOTS Netcode then you most probably have to build your game somewhat around this system which in itself already makes things a lot more complicated then they are with the current Gameobject oriented system. Additionaly a networking solution should be chosen on the demands of your project and not on "whats easier" If you have 2 solutions which provide the same features then by all means take the easier one. But in the end Photon for example is crap if you want to create some game which needs a server based structure, but quite usable when it comes to game which only need a peer-to-peer update with lower player numbers. (e.g. you will never have PUBG programmed based on PUN)

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Answer by FlyingHighUp · Jun 03, 2020 at 07:00 PM

Since the DOTS multiplayer is bleeding-edge, probably no

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