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Question by ivaylo5ev · Aug 26, 2017 at 05:11 PM · bug-perhapspost-processingpublic static

AssetPostprocessor OnProcessAllAssets not called if class and method are public

I've come to the situation of not having my custom AssetPostprocessor called by unity. Here is how the class looked initially:

 public abstract class MyAbstractAssetPostprocessor : AssetPostprocessor
 {
        public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) 
       {
           Debug.Log("MyAbstractAssetPostprocessor is called");
       }
 }

I never saw the debug message until I removed the public accessors from both the class and the static method it started working. The postprocessor in question is defined in a dll, not directly inside the Unity project.

So, my question is, do I need not to use the public accessor for the class/method above? Is it possible there is a bug in Unity that caused the observed by me behavior?

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