Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MSachs · Sep 11, 2018 at 01:41 PM · scripting problemfunctionaccessaccessing scripts

Accessing one script on multiple gameObjects?

Hi,

I have a script that is attached to multiple gameObjects. I want to access a specific function in this script on any of the GameObjects it is attached to when clicking on a button.

The problem is as far as I know if I do want to access a script from another script I have to reference it in the beginning and then add the function I want to use OnClick(). Something like this

  [SerializeField]
   ScriptIWantToAccess ABC;
 
     public void OnClickForButton()
     {
          ABC.MyFunction ();
     }
 

After that I have to drag the GameObject that ABC is attached to into the inspector. The thing is that if I have multiple GameObjects with this script and I want to access all of them when pressing the button using my way I would need x amount of [SerializeField]... to then drag all of them individually into the inspector which would simply be insane...

If someone is able to help out on how to do this would be awesome. If anything is unclear please let me know :)

Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by misher · Sep 11, 2018 at 01:55 PM

You need to keep track of all objects somewhere. Say you have all them inside some parent in hierarchy, on this parent gameobject you should attach another new script (like a manager), then your button can activate a method in this manager script which in turn will grab all ABC children and call methods inside those ABC scripts:

 public class Manager : MonoBehaviour {
     /// this method is for button
     public void ClickMethod() {
         foreach(var abc in GetComponentsInChildren<ABC>()) {
             abc.MyFunction();
         }
     }
 }
 public class Manager : MonoBehaviour {
     
     public void MyFunction() {
         
     }
 }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MSachs · Sep 11, 2018 at 02:06 PM 0
Share

Thanks a lot! I got it to work as it should :)

avatar image
1

Answer by PizzaPie · Sep 11, 2018 at 02:06 PM

First of all you should use an Array or list of wanted type. I ll assume the object that has the OnClick method is a single instance. So you may:

  1. Make use FindObjectOfType to populate the array (viable if used only once, would not support adding new instances on runtime, generally disliked method)

  2. Or reverse the process and use FindObjectOfType inside the ABC script to find the OnClick instance and add themselfs on the array or the event (as mentioned below)

  3. Make the OnClick Script a Singleton and then have the ABC instances add themselfs on the Array

  4. Same as above but instead of using an Array with direct references use EventHandlers and add them on the onClick event of the button via the Singleton OnClick Script

  5. Drag and drop editor fun. (non viable)

  6. bit far fetched but you could use the Event Aggregator pattern (message system). (Don't bother with this yet)

Cheers

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

161 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with SUM 1 Answer

Why can't it find the item in game, but knows what it is in script? 1 Answer

Script isn't consistent 0 Answers

calling function on script not attached to GameObject-3d Perlin - 1 Answer

Cannot access another script's Vector3? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges