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Question by Dianiki64 · Oct 02, 2017 at 03:37 AM · transform.positionstaticstatic variable

Using static methods to transform a position

Hi, I'm learning Unity and I got a problem I have two classes "Player" class and "DeathZone" class

my "Player" code, pretty much moves the character and the "DeathZone" it's supposed to call the a method (function) from Player to Respawn the character into the startline again

something like this:

 if (other.gameObject.tag == "Player" && playerTriggerBox.isTrigger)
         {
             // Call the Respawn function of the Player class.
             Player.Respawn(); 


Nooww....Visual tells me you can't put just a void it needs to be static

I said, ok, ok I'll make it static

  public static void Respawn()
     {
        //for now is empty
     }

and I created an static variable

  static Vector3 respawnPoint;
 
 
     void Awake()
     {
         // Setting up references
         respawnPoint = new Vector3(-26.1f, -1.67f, 0f);
         }

but that's All i'm stuck on how to make a "transform.position" I can't just put it because those are non-static

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Answer by EdwinChua · Oct 02, 2017 at 04:49 AM

@Dianiki64 In order to use the Respawn method in the player class (without the static modifier), you would need to do this:

 class Player : MonoBehaviour
 {
   Player player;
 
   void OnStart()
   {
     player = gameObject.GetComponent<Player>(); //gets the Player component attached to the same gameobject as this script
   }
 
   void OnUpdate()
   {
     if (other.gameObject.tag == "Player" && playerTriggerBox.isTrigger) //respawn code here
     {
       // Call the Respawn function of the Player class.
       player.Respawn(); 
     }
   }
 }

Please refer to a gist I wrote for more info:

https://gist.github.com/EdwinChua/d1546acc2a0a45bbff7804dbe22c45d6#scripting-in-c

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