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Question by flowery · Feb 19, 2016 at 01:48 PM · scripting problemimageurlparsing errorlocal variable

Trouble using WWW.LoadImageIntoTexture

Hi, I'm trying to download a picture from a URL and show it on a Panel. I came across this official script from Unity. I copied it dry and tried compiling it.

 using UnityEngine;
 using System.Collections;
 
 public class test : MonoBehaviour {
 
     var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
     // Use this for initialization
     void Start () {
         
 
 
             // Create a texture in DXT1 format
             renderer.material.mainTexture = new Texture2D(4, 4, TextureFormat.DXT1, false);
             while(true) {
                 // Start a download of the given URL
                 
             var www = new WWW(url);
 
                 // wait until the download is done
                 yield www;
 
                 // assign the downloaded image to the main texture of the object
                 www.LoadImageIntoTexture(renderer.material.mainTexture);
             }
         }
 
 
     
     // Update is called once per frame
     void Update () {
     
     }
 }

I get the error "A local variable named 'www' is already defined in this scope". I can't seem to figure it out why. Any ideas? Thanks

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avatar image Teravisor · Feb 19, 2016 at 04:48 PM 0
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Somewhere in same file (above or below) or maybe in dependency loaded you have www defined... You didn't show whole file though.

avatar image flowery Teravisor · Feb 21, 2016 at 04:46 PM 0
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I updated my code, but I didnt leave out something important. It must have something to do with the dependencies then. Can you elaborate? Thanks

avatar image Teravisor flowery · Feb 21, 2016 at 05:34 PM 1
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Errors here:

  1. var url - cannot be var. Should be string url.

  2. yield www; - should be yield return www;

  3. renderer variable is not defined. Did you intend to $$anonymous$$eshRenderer renderer; renderer=GetComponent< $$anonymous$$eshRenderer>();?

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