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This question was closed Oct 13, 2017 at 05:24 PM by Lunchyyyyyyyyyyy for the following reason:

The question is answered, right answer was accepted

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Question by Lunchyyyyyyyyyyy · Oct 13, 2017 at 05:00 PM · c#instantiateraycastlist

How can I continue to instantiate an object after deleting

I am currently instantiating an object and adding it to a list using this code

         for (int i = 0; i < 1; i++)
         {
             targets.Add(Instantiate(target, new Vector3(Random.Range(-10, 10), Random.Range(-5, 5), Random.Range(-10, -10)), transform.rotation) as GameObject);
         }

and I am deleting it when clicked on using this function

 if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit))
             {
                 SphereCollider bc = hit.collider as SphereCollider;
                 if (bc != null)
                 {
                     Destroy(bc.gameObject);
                     if (currentHealth <= 9)
                     {
                         currentHealth++;
                     }
                 }
             }
         }

You can ignore the health part. This all works however if I delete the first spawn there is nothing to instantiate, I want to continue to spawn those objects indefinitely while still retaining the ability to delete when clicked on.

Am I going about this the wrong way? Is there a proper way to do what I want or is there something in this code that can be fixed to accomplish the goal?

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avatar image tmalhassan · Oct 13, 2017 at 05:03 PM 1
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Do you have it as a prefab?

avatar image Lunchyyyyyyyyyyy tmalhassan · Oct 13, 2017 at 05:18 PM 0
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I do now and it works, but I have to click on the original twice to destroy it while all the other instantiated prefabs only require one click. Is this normally a thing?

I cant believe I forgot all about prefabs, I have been away from this for too long.

avatar image tmalhassan Lunchyyyyyyyyyyy · Oct 13, 2017 at 05:21 PM 0
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well, don't forget to remove the original from the hierarchy, it might be a duplicate and you're actually destroying 2 objects on top of each others.

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