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Question by Fox-Handler · Jun 17, 2014 at 05:35 AM · instantiatecloned

Destroying the cloned gameObject

How could I find the name of the cloned gameObject that is instantiated so I can destroy it after a certain amount of seconds?

 using UnityEngine;
 using System.Collections;
 
 public class Entity : MonoBehaviour 
 {
     public float health;
     public GameObject ragdoll;
 
     public void TakeDamage(float dmg)
     {
         health -= dmg;
         if (health <= 0) 
         {
             Die();
         }
     }
 
     public void Die() 
     {
         Ragdoll R = (Instantiate (ragdoll, transform.position, transform.rotation) as GameObject).GetComponent<Ragdoll>();
         R.CopyPose (transform); 
         Destroy (this.gameObject);
     }
 }
 
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Answer by Nick4 · Jun 17, 2014 at 05:44 AM

 public void Die()
 {
     GameObject obj = (GameObject) (Instantiate (ragdoll, transform.position, transform.rotation));
     Ragdoll R = obj.GetComponent<Ragdoll>();
     // Other stuffs to do when your character dies
 }

You simply assign it to a variable. obj here is your instantiated game object.

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avatar image Fox-Handler · Jun 17, 2014 at 05:56 AM 0
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I see now. alright thank you very much

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Answer by rutter · Jun 17, 2014 at 05:43 AM

You already have a reference to the new Rigidbody, R. You could keep that in a collection (an array, list, or whatever), so that you'll be able to access it later. Or, you could attach a component that helps keep track of and manage it. Plenty of behaviors can be achieved with simple custom components.

In the specific case of Destroy, though, there's an optional second parameter specifying a delay in seconds:

 //destroy R in 5 seconds
 Destroy(R, 5);
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avatar image Fox-Handler · Jun 17, 2014 at 05:54 AM 0
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I did try this but couldn't get it to work

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