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Question by n00banator912 · Jul 16, 2016 at 06:51 AM · projectileweapondoorcloned

Cloned Bullets not triggering door

so, I have a gun script that fires a clone of a bullet. Very early in the test level, there is a door utilizing my "shootDoorScript" which is designed to rotate the door when an object with the "Attack" tag (already on the bullet) enters the trigger (in the path between the player and the door.

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avatar image n00banator912 · Jul 16, 2016 at 02:11 PM 0
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I'd like to note that I know the shoot door script works because I originally had a giant "Attack" bubble attached to the player's head.

avatar image wojtask12 · Jul 16, 2016 at 02:28 PM 0
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we can't help you without the code. post your door script. also, what do you mean by "clone" - a prefab instance?

avatar image n00banator912 wojtask12 · Jul 16, 2016 at 02:40 PM 0
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yes. The "Clones" are instances of the "Plasma Bullet" Object. it's a simple sphere with a light. code to follow.

avatar image n00banator912 · Jul 16, 2016 at 02:41 PM 0
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  var smooth = 2.0;
  var open : boolean;
  private var enter : boolean;
 
  private var defaultRot : Vector3;
  var openRot : Vector3;
 
  function Start(){
  defaultRot = transform.eulerAngles;
  }
 
  //$$anonymous$$ain function
  function Update (){
  if(open){
  //Open door
  transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
  }
  else{
   //Close door
  transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
  }
  }
 
  //Activate the $$anonymous$$ain function when player is near the door
  function OnTriggerEnter (other : Collider){
  if (other.gameObject.tag == "Attack") {
  open = true;
  }
  }
 
 
avatar image n00banator912 n00banator912 · Jul 16, 2016 at 02:42 PM 0
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side note, this code does work, I set one of my doors to open by default and it swings open at the start of the level.

avatar image wojtask12 n00banator912 · Jul 16, 2016 at 03:04 PM 0
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edit your comment and use "code" marker for the code. Also post your Bullet prefab inspector view

avatar image n00banator912 · Jul 16, 2016 at 03:35 PM 0
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alt text

bulletprefabinspector.png (59.3 kB)
avatar image n00banator912 n00banator912 · Jul 16, 2016 at 03:41 PM 0
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all you can't see in this picture is the name (plasma bullet) the static button (unchecked) and the material (standard, transparent).

avatar image wojtask12 n00banator912 · Jul 16, 2016 at 03:57 PM 0
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Sure you have "trigger" tick enabled on the door collider?

avatar image n00banator912 wojtask12 · Jul 16, 2016 at 03:59 PM 0
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yes. I had it working before by attaching an "attack" to the player's head. for some reason it stopped working.

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