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Question by ZultooX · Jun 23, 2021 at 02:47 PM · 3dobjectscalingperlin noise

Scale object by perlinnoise randomized.

I would like to make a couple of 3d objects scale according to a Perlin noise. But their movements isnt as random as I would like it to be. When I press play they scale random once and then they follow the same routes. I've searched YouTube for the answer and this I what I've tried so far:

public float perlinNoise = 0f; public float multiplier = 0f; private void Update() { perlinNoise = Mathf.PerlinNoise(Time.time, 0); transform.localScale = new Vector3(1f, perlinNoise * multiplier + 1f, 1f); }

Here's a how it looks like: alt text

ezgifcom-gif-maker.gif (372.0 kB)
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Answer by Hellium · Jun 23, 2021 at 03:12 PM

All the objects use the same values for the PerlinNoise method, so it's normal they scale the same.

 private float perlinNoise = 0f;
 public float amplitude = 1f;
 public float multiplier = 1f;
 private void Update()
 {
     perlinNoise = Mathf.PerlinNoise(transform.position.x * multiplier + Time.time, transform.position.z * multiplier);
     transform.localScale = new Vector3(1f, perlinNoise * amplitude + 1f, 1f);
 }
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avatar image ZultooX · Jun 27, 2021 at 01:01 AM 0
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This solved all my problems. I thought I needed a much more advanced solution. Thank you so much, I appreciate it! :D

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