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Question by unity_V78ydTicLY_XsQ · Dec 30, 2020 at 11:33 AM · instantiateunity 2dphoton

what is the best way to instantiate a gameObject as a child of another gameObject in photon?

here is my code:

   void SpawnObject(){
           GameObject a = PhotonNetwork.Instantiate("Object", transform.position, transform.rotation, 0);
           a.transform.parent = AnotherObject.transform;
  }

a.transform.parent = AnotherObject.transform; only works for the first player that joins the room. is there a way to assign a gameObject to a parent in the PhotonNetwork.Instantiate function?

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