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How to implement procedural island generation?
I've been wanting to create a procedurally generated island for my game but I can't figure out how I should do it. The first thing I tried was perlin noise, but it of course created too many islands.
What I want is to create a big island that covers most of the map, and I want it to be centered in the map with an occasional little island next to it. Sort of like this :
![alt text][1]
But I can't figure out how I would do something like that?
Answer by andrew-lukasik · Jul 30, 2017 at 05:27 PM
I actually tried using the falloff map method that Sebastian uses, however it didn't get me the results I wanted. But after playing around with the settings for my noise for a while I managed to generate some pretty nice looking results.
You actually went through that entire tutorial in 19 hours.
Persistence :P
No I did not go through all of it, I have been watching some of them over about 3 days. The reason I didn't watch all of them was because I felt that some of them were not really related to what i needed. For example, I do not need infinite terrain and I do not need to manipulate a plane. But I will watch all of them at some point for sure.
And also, I just realized I have been spelling "persistence" wrong all this time. lol
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