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This question was closed May 26, 2017 at 07:15 PM by Skorpion5789 for the following reason:

I found answer.

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Question by Skorpion5789 · May 28, 2017 at 03:20 PM · rigidbodyinstantiateshootingclone

Script removing rigidbody component, NOT game object

Hi, I'm creating a simple game, and I can't kill cloned object with rigidbody component. Script just deletes rigidbody component. Here's the code:

 public class ShooterProt : MonoBehaviour
 {
     public Rigidbody projectile;
     public Transform BarrelEnd;
     [SerializeField]protected float ShootForce = 2000f;
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
         }
     }
     void Shoot() {
         Rigidbody clone;
 
         clone = Instantiate(projectile, BarrelEnd.position, BarrelEnd.rotation) as Rigidbody;
         clone.AddForce(BarrelEnd.forward * ShootForce);
         Object.Destroy(clone, 1f);
     }
 }
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Answer by Skorpion5789 · May 26, 2017 at 07:15 PM

Ah, I just did Destroy(gameobject); in other script.

 using UnityEngine;
 
 public class Kill : MonoBehaviour {
 
     private void OnCollisionEnter(Collision col)
     {
         if (col.collider.name == "Zombie") {
             Destroy(gameObject);
         }
     }
 }

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