Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smirlianos · Apr 23, 2013 at 03:57 PM · javascriptcollisioninstantiateprefabtrigger

Prevent instantiating on collider

Hello!


I make a game where planets generate automaticly. There is a problem that sometimes they generate touching an other one. How can I destroy the previous planet if a new one instantiate on it? Like removing the old for the new planet. Thanks!


  • use a prefab for the planet*

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by armoredpokey · Apr 23, 2013 at 05:22 PM

You could try something like this:

    // in your "planet" script
     
     var dateOfBirth : float;
     
     function Start() {
        dateOfBirth = Time.timeSinceLevelLoad;
     }
     
     function OnCollisionEnter(other) {
        otherPlanet = other.gameObject.GetComponent("planet");
        if (otherPlanet && otherPlanet.dateOfBirth < dateOfBirth) {
           Destroy(other.gameObject);
        }
     }
Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image smirlianos · Apr 24, 2013 at 05:00 AM 0
Share

It doesn't work :( The planet stays "inside" the previous one...

avatar image armoredpokey · May 04, 2013 at 01:02 PM 0
Share

They both have the script attached, right?

avatar image smirlianos · May 04, 2013 at 01:06 PM 0
Share

Of course. The instantiated planet is a "clone" of the original

avatar image armoredpokey · May 05, 2013 at 03:19 PM 1
Share

I guess debug to make sure OnCollisionEnter gets called at all (i'm assu$$anonymous$$g they have colliders), then debug to make sure GetComponent is returning something, then debug to make sure their dates of birth are different. $$anonymous$$aybe if it's a complete clone, their dates of birth are equal?

avatar image smirlianos · May 10, 2013 at 11:36 AM 0
Share

Yes, it was that the dates of births are equal! thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to instantiate on collision? 0 Answers

Instantiated Prefab's script doesn't work 2 Answers

Destroy a GameObject 2 Answers

Change scene with trigger collision not working. 1 Answer

Player Falls Through Floor on Trigger 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges