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Question by Troy · Jul 14, 2010 at 07:52 AM · javascriptinstantiateprefabobject

Cannot assign prefab in Inspector?

Hello, I'm following along with the Unity Game Development Essentials book and am up to chapter 6, I've declared a rigidbody prefab in the script that I want to instantiate, but I can't assign this in the inspector (it shows that there are no rigidbody prefabs...?), the only way I can define something is by having it in the scene, which does not work.

The code I am using is

var coconutObject : Rigidbody;

I have no idea what is going on here...

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Answer by Tetrad · Jul 14, 2010 at 07:56 AM

That works fine for me assuming you drag the prefab from the project window into the inspector field. It won't show up on the drop down list, though.

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avatar image Troy · Jul 14, 2010 at 08:00 AM 0
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Thanks, hadn't though of dragging and dropping! I'm so used to using the drop down menu... is there some reason why it has to be done this way?

avatar image Mike 3 · Jul 14, 2010 at 08:30 AM 0
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It only shows you items in the scene for components and gameobjects - everything else you have to drag in

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Answer by JanZimmermann · Apr 01, 2013 at 05:56 PM

Hi, same problem here.. I have to variables here in my Code I want to Assign one of the variable of type Rigidbody with a prefab. This Fails. On the second Variable of Type Transform this works Fine. (I try to use both Drag and Drop and the List)

 public class ShootBullet : MonoBehaviour {
     
     
     public Rigidbody BulletPrefab;
     public Transform CylinderEnd;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(Input.GetKeyDown(KeyCode.Space))
         {
             //var bullet = Instantiate(
         }
     
     }
 }

Any Suggestions?

Thanks

Jan

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