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Model import problem
Hi!
I have a problem when I'm importing models in to Unity.
First problem: As an example, I've done a kinda cool house in Cinema 4D and I think it looks really good. But when I'm done importing it to Unity it looks like sh*t. As you can see in the picture, the top one is from Unity and the botton one from Cinema.
I have no idea why it looks like this, and I appreciate all help I can get.
Second problem: It looks like parts of the model dissapear. As in the image below, It looks good in cinema but not in Unity.
This is a G-rated site. No Swearing. I cannot believe no-one else has said anything.
Answer by cowasockytommy · Apr 19, 2013 at 09:57 AM
click on the model in assest's folder inside of unity and look in the inspector then click on model. after that look for Normals and it'll say import.change that to calculate and drag the slide all the way to the left. :) hope this solves your problem..b/c it should :)
That actually helped me with that problem, thanks. But I figured out a second one. I'm updating my question on top...
look's like your normals need to be flipped right there in cinema
Answer by Maisonadam1994 · Apr 19, 2013 at 09:56 AM
im not sure , but i think u most flip the normals of your 3d model
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