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Question by WilcoSnel · Jun 22, 2012 at 02:36 PM · materialchangemultipleelement

Change material per element

I have made a car in 3ds Max with about 11 different materials. I want to change most of the materials in code. But I can only get to changte "Element 0". I'd like to be able to change (for example) "Element 4" as wel. How can I make this work???

With this code I'm able to change "Element 0" by clicking 3 different buttons. Every button changes the material of "Element 0" to another material.

 var Car : GameObject;
 var CarPaint1 : Material;
 var CarPaint2 : Material;
 var CarPaint3 : Material;
 
 function OnGUI()
 {
     if(GUI.Button(Rect(0,0,100,50),"Blauw"))
     {
         Car.renderer.material = CarPaint1;
     }
     if(GUI.Button(Rect(0,50,100,50),"Oranje"))
     {
         Car.renderer.material = CarPaint2;
     }
     if(GUI.Button(Rect(0,100,100,50),"Zwart"))
     {
         Car.renderer.material = CarPaint3;
     }
 }
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Answer by whydoidoit · Jun 22, 2012 at 02:37 PM

You need to be using Car.renderer.materials which is an array of the materials.

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avatar image WilcoSnel · Jun 22, 2012 at 03:05 PM 0
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Okay. And how can i define which Element it changes? With [0],[1] etc or something?. Cause that didn't seem to work for me :S

avatar image whydoidoit · Jun 22, 2012 at 03:08 PM 0
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Yes it's an array of the materials: what didn't work?

avatar image noony · Jun 22, 2012 at 03:26 PM 2
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As stated in the documentation, Car.renderer.materials returns a copy of the materials array, not a reference. $$anonymous$$ake sure to store this copy locally, make any changes you want, then set the entire array back all at once.

avatar image whydoidoit · Jun 22, 2012 at 04:05 PM 0
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@noony good point!

avatar image WilcoSnel · Jun 25, 2012 at 11:41 AM 0
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Okay, that seems like the right way to do it. But how do I make this happen? I'm sort of a noob (A)

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