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B Format and Ambisonic Sound file support
Have seen a number of references to "native" support for B format (ambisonic) sound files within Unity, but can't find any direct references to anything other than 7.1 surround files. Does anyone have any clarity?
Hello @fatbluefred @jaymerica
I was wondering if either of you have had any progress with this?
In particular, I am interested in using ambisonic ambience attached to the player.
Cheers,
Patrick
Answer by fatbluefred · Oct 10, 2016 at 09:18 PM
Hi @jaymerica, after hunting around for much the same thing, as far as I can tell the 3DCeption plugin for Unity was able to do this, but I can't seem to find it. Two Big Ears who create the plugin have been bought over by FaceBook and are currently in flux. Their FMOD tool used to have the 3DCeption B-Format plugin, but that has been removed. It's rather unfortunate as it is very useful to have.
The only other tool I can find that has support for ambisonic sound files is the google vr sdk (see the GvrAudioSoundfield prefab). In this case, it uses the AmbiX (WYZX) channel configuration for B-Format. I've tested it and it seems to work nicely.
It is a shame that this isn't something Unity3D have as a standard audio component.
Have you managed to find anything?
Answer by jaymerica · Jan 09, 2017 at 07:09 PM
@fatbluefred Totally agree. I've used the TBE SDK which is now free via FB360. It has sync issues with varies video textures in Unity. Maybe not be the fault of the SDK but the combo is unreliable as a solution. GVR is a good option but not sure how it ports to all the varies non google builds like iOs. Definitely woule be nice for a simple built in Unity audio feature to just play a FOA file.
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