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URP Post-Processing not working properly with Terrain on Build
Hello!
I'm working with a terrain in URP, which is affected by Post-Process effects. Those seem to be correctly set up, and in-editor they seem to do great. I can test the game from editor, change scenes, all looks fine.
However, when creating a build, doesn't matter if myself or one of my teammates, or even cloud build, the terrains seem way different. Any other mesh looks the same
Been trying to pinpoint where the issue is, and it seems only some of the effects from the stack aren't working (some make sense since they work over the render, like Vignette). The following picture has all the effects we currently have on the stack, while the disabled ones are what I determined isn't applying to the terrain (by observation, I might be wrong).
Sorry if can't show comparative screens, I'm under NDA so I can't share these things. I'll update later if I can replicate the issue in a test project.
Your answer
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