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Question by Hamdullahshah · Aug 28, 2013 at 02:37 PM · materialsbatchingdrawcalls

Setting shared Material using script is not showing in "Saved by Batch"

Hi,

I'm new to Unity3D. I am facing an issue, that if using the Visual Editor assigning same material to different game object it shows that "saved by Batching 1 etc". While assigning same material using script shows Zero(0) saved by batch.

i have tried

gameObject.rendrer.material = myMaterial; (same result) gameObject.rendrer.sharedMaterial = myMaterial; (also same result)

Please let me know how can I save the draw call in this scenario (assigning all materials using script). Thanks

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