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Question by CurseDeReaper93 · Nov 18, 2018 at 10:35 PM · limitloddynamic batching

LOD and Dynamic Batching

I have these Plants I want to use in my third person game and depending on the opject the LOD 0 model have over 900 verticies the LOD 1 roughly 600 but the LOD 2 have under 300 verticies. Now I wonder if the lowest LOD level gets merged as a dynamic mesh while the higher once get their own draw calls which wouldn't be too bad because the higher once only appear if the player is close.

Or should I split the parts of the Mesh that all fit the requirements of dynamic batching? E.g. I could split the Blossom of an orchid from the leaves and the stem and rebuild it from the three components turning the Blossoms to instances of each other (which they actually are in my 3D model)

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