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Question by panzhiguo · Nov 06, 2018 at 01:17 PM · dynamic batching

Unity5.4.0f3 Crashed:com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000038

Crashed: com.apple.main-thread 0 0x101d3e810 DoForwardShaderRenderLoop(RenderLoopContext&, dynamic_array&, CullResults const&, bool, bool, bool, Camera::RenderFlag) (ShaderImpl.h:85) 1 0x101d49988 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:483) 2 0x101ce0b40 Camera::DoRender(CullResults&, SharedRendererScene const&, Camera::RenderFlag, void ()(Camera&, RenderLoop&, RenderNodeQueue const&), RenderNodeQueue const) (Camera.cpp:1351) 3 0x101ce2328 Camera::Render(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag) (Camera.h:709) 4 0x101d16e08 RenderManager::RenderCameras(int) (RenderManager.cpp:135) 5 0x101e6f144 PlayerRender(bool) (Player.cpp:1106) 6 0x101e6fb68 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1717) 7 0x1021fa7f4 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:244) 8 0x100ce74dc UnityRepaint (UnityAppController+Rendering.mm:237) 9 0x100ce73d8 -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:49) 10 QuartzCore 0x20220d574 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 828 11 IOKit 0x1fdfb758c IODispatchCalloutFromCFMessage + 488 12 CoreFoundation 0x1fdcbf3e4 __CFMachPortPerform + 188 13 CoreFoundation 0x1fdce6c30 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56 14 CoreFoundation 0x1fdce637c __CFRunLoopDoSource1 + 440 15 CoreFoundation 0x1fdce1134 __CFRunLoopRun + 2140 16 CoreFoundation 0x1fdce05b8 CFRunLoopRunSpecific + 436 17 GraphicsServices 0x1fff54584 GSEventRunModal + 100 18 UIKitCore 0x22ab5cbc8 UIApplicationMain + 212 19 knightsanddungeons 0x100ce10dc main (main.mm:32) 20 libdyld.dylib 0x1fd7a0b94 start + 4

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Answer by panzhiguo · Nov 06, 2018 at 01:22 PM

Crashed: com.apple.main-thread 0x101d3e810 DoForwardShaderRenderLoop(RenderLoopContext&, dynamic_array &, CullResults const&, bool, bool, bool, Camera::RenderFlag) (ShaderImpl.h:85)

        0x101d49988 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:483)
      0x101ce0b40 Camera::DoRender(CullResults&, SharedRendererScene const&, Camera::RenderFlag, void (*)(Camera&, RenderLoop&, RenderNodeQueue const&), RenderNodeQueue const*) (Camera.cpp:1351)
    0x101ce2328 Camera::Render(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag) (Camera.h:709)
 0x101d16e08 RenderManager::RenderCameras(int) (RenderManager.cpp:135)
 0x101e6f144 PlayerRender(bool) (Player.cpp:1106)
 0x101e6fb68 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1717)
 0x1021fa7f4 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:244)
 0x100ce74dc UnityRepaint (UnityAppController+Rendering.mm:237)
 0x100ce73d8 -[UnityAppController(Rendering) repaintDisplayLink] 
 (UnityAppController+Rendering.mm:49)
 0x20220d574 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 828
 0x1fdfb758c IODispatchCalloutFromCFMessage + 488
 0x1fdcbf3e4 __CFMachPortPerform + 188
 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
 0x1fdce637c __CFRunLoopDoSource1 + 440
 0x1fdce1134 __CFRunLoopRun + 2140
 CoreFoundation                 0x1fdce05b8 CFRunLoopRunSpecific + 436
 GraphicsServices               0x1fff54584 GSEventRunModal + 100
 UIKitCore                      0x22ab5cbc8 UIApplicationMain + 212
 0x100ce10dc main (main.mm:32)
 libdyld.dylib                  0x1fd7a0b94 start + 4
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