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Question by saikrishna-dasari · Dec 13, 2016 at 10:14 AM · materialsdrawcallsdynamic batching

Draw Calls are Getting More

Hi friends, I am creating one game,that having shopping mall it is in round shape, and having 24 pieces.For this I've done simply taking only one piece of fbx to Unity,and I duplicated to round shape mall.But I am facing the problem is Getting more draw calls. In entire project having only 49 Materials,30 textures and dynamic batching is true but it showing 1171 Draw-calls in profiler. I've used DrawCallMinimiser it is reducing only 200-300 draw-calls. But when i use this one, playing of the scene is taking long time to play. Actually whats going on draw-calls in my project i'am not getting perfectly.Please guide me. sorry for my English. Thanks in advance.

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avatar image tanoshimi · Dec 13, 2016 at 03:02 PM 1
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Are you using realtime lighting? Casting shadows? $$anonymous$$ulti-pass shaders? Those will all add extra draw calls per object. Your entire level is made of only a single FBX file? How many submeshes is it split into? A screenshot might help.

avatar image saikrishna-dasari tanoshimi · Dec 14, 2016 at 05:47 AM 0
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Thanks for your time. I kept all images about the project settings.Can you check once.I am Not sure fully about lighting, I am not using any shaders in the project. In entire project having only 13 fbx and its having approx. 50 to 60 submeshes. I kept screen shots,see it.!

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avatar image saikrishna-dasari tanoshimi · Dec 14, 2016 at 05:48 AM 0
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extra one more snap please take a look.alt text

capture1.jpg (70.1 kB)

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