Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by codemonkey1337 · Jan 31, 2014 at 03:31 PM · cloneduplicatecopy

How can I duplicate an object and place it randomly near the original ?

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image codemonkey1337 · Jan 31, 2014 at 03:17 PM 0
Share

Basically, I know how to duplicate the original object with Instantite(original.getClass) The tricky part is to know where to place it in the scene since I don't know what is the object being duplicated and I want it to be placed where it won't collide with other objects in the scene.

avatar image poncho · Jan 31, 2014 at 03:47 PM 0
Share

you could use the Physics to test if the desired spawn position is free of colliders

avatar image codemonkey1337 · Jan 31, 2014 at 03:52 PM 0
Share

If the object does not exist yet, how to I use physics ?

avatar image komodor · Jan 31, 2014 at 03:58 PM 0
Share

i'd try: http://docs.unity3d.com/Documentation/ScriptReference/Physics.CheckCapsule.html http://docs.unity3d.com/Documentation/ScriptReference/Physics.CheckSphere.html

or maybe other function in http://docs.unity3d.com/Documentation/ScriptReference/Physics.html

it's static!

avatar image poncho · Jan 31, 2014 at 04:09 PM 0
Share

from where you want to instantiate the object, lets say, you want to instantiate a Sphere, or atlest, check if the space available for a sphere has no other collider(or part of it) inside, you use Physics.CheckSphere(position, radius), returns true if there is a collider inside that "Ghost Sphere" or "Sphere to be instantiated", or use Physics.SphereCast(..., out hit) to get the hit as you would on an actual collider

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Placing Prefabs in Prefabs. 9 Answers

clone object make a new script 0 Answers

Can I duplicate folder with internal dependencies between objects? 4 Answers

Duplicate project to create Demo Version 1 Answer

Create a copy of a procedurally generated dungeon 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges