Optimize Terrain In Infinite Runner
Hi,
I am creating a infinite runner game with infinitely generated Terrain prefabs . For the sake of optimization the script instantiates all the Terrain objects at the start of the game and then it just relocates the used terrain objects to generate the path infinitely . I have avoided instantiating and destroying terrains during game-play for improving performance . In spite of that there is a significant drop in FPS in low end devices . Any suggestions on how to improvise ? Can Terrain be at all use in Infinite Runner Games ??
Thanks In Advance . Any help or suggestions are welcome :) .
Your answer
Follow this Question
Related Questions
Any help on optimizing this infinite terrain script? 0 Answers
Failed to Initialize 3D Graphics? 10 Answers
Dynamic Batching for SpritesRender 2 Answers
Device.present, Overhead, camera.render slowing the fps 0 Answers
Should i have a script for every button? 2 Answers