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Question by hectornibal248 · Jan 24, 2018 at 09:39 PM · transform.positionaxisdistancerandom.rangeinstantiate-game-object

¿como instanciar una plataforma cada vez que otra plataforma este a 3 unidades de distancia del gamecontroller?

explicare mejor mi situación. alt text

Quiero que la barra de arriba instanceé gameobjects(plataformas). Cada vez que un gameobject que haya instanciado este a una distancia de 3 unidades (por ejemplo), la barra instancée otro gameobject, seleccionado al azar de un grupo de gameobjects(GameObject [] platform;), y asi sucesivamente. Sé que se puede obtener un resultado parecido diciendole que aparezca una plataforma cada dos segundos por ejemplo, pero la velocidad de juego va a aumentar, asi que este script no funcionaria ya que las plataformas estaran cada vez mas separadas.

Debo aclarar también que las plataformas no se mueven, al menos no cambian de posicion en el eje y, sino que se mueve la barra y la camara juntas, hacia arriba, en una velocidad predeterminada ( la velocidad de juego), esto lo hago asi por que el puntaje se basa en la distancia que recorre el jugador.

Tambien que la barra esa es algo que no se ve en el juego, no sera renderizada, solo sera una ubicacion en el eje y.

El gameobject aparecera en la posicion 0 del eje x... contrario a la posicion aleatoria que aparece en la imagen(yo me encargare de eso luego).

Toda ayuda sera bien recibida, Gracias por su atención. :)

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