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Question by vahidi · Aug 06, 2016 at 07:50 PM · instantiate-game-object

how can I stop instantiate process

I want to instantiate a GameObject 200 times in special position (as a block for player) and stop this process after 200. but I dont know how :). this is my code using UnityEngine; using System.Collections;

 public class Intastiating : MonoBehaviour {
 
     public GameObject player;
     public GameObject block1;
     public GameObject block2;
     public GameObject[] blocksNum;
     int b1Y = Random.Range(-34,29);
 
 
     void Update () 
     {
         Instantiate (block1,new Vector3 (b1Y,block1.transform.position.y + 15.5f,0),Quaternion.identity);
         Instantiate (block2, new Vector3 (b1Y + 27.4f, block2.transform.position.y + 15.5f), Quaternion.identity);
 
         blocksNum = GameObject.FindGameObjectsWithTag("Block");
 
         if (blocksNum.Length > 200)
         {
 
         }
     }
 
 }
 
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Answer by StupidlySimple · Aug 07, 2016 at 01:00 AM

 // Always Comment Code. Comment is for you and your team since they aren't complied when you build your game.
 // You don't want to spend hours to go through thousands of line of unedited code to kill a single bug!
 public class Intastiating : MonoBehaviour
 {
     public GameObject player; // Player - not initiated (will cause error)
     public GameObject block1; // Block Type 1 - Not initiated (will cause error)
     public GameObject block2; // Block Type 2 - Not initiated (will cause error)
     public GameObject[] blocksNum = new GameObject[0]; // Number of Blocks
     int b1Y = Random.Range(-34, 29); // Random X-Position.
     void Update()
     {
         if (blocksNum.Length < 200)
         {
             Instantiate(block1, new Vector3(b1Y, block1.transform.position.y + 15.5f, 0), Quaternion.identity); // Unnecessary Complex
             Instantiate(block2, new Vector3(b1Y + 27.4f, block2.transform.position.y + 15.5f), Quaternion.identity); // Unnecessary Complex
             blocksNum = GameObject.FindGameObjectsWithTag("Block"); // Bad Programming.
         }
     }
 }
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