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Question by digitaldebonaire · Apr 16, 2014 at 05:29 AM · rigidbodyraycastnullreferenceexception

Why am I getting a NullReferenceException ?

I am raycasting on an enemy prefab I have. The enemy has a rigidbody on it. the prefab is tagged "Ground Enemy". I am getting a NullReferenceException from the raycast. here is my code:

 var hit : RaycastHit;
         if (Physics.Raycast(rayorigin.position, turretBall.forward, hit)) {
             if (hit.rigidbody.tag == "Ground Enemy") {
                 rigidbody.SendMessage("TakeDamage", myDamageAmount, SendMessageOptions.DontRequireReceiver);
                 }
             }

I am new to using raycasting. To my understanding though I shouldn't be getting any feedback unless the ray is hitting an object with a rigidbody with a tag == "Ground Enemy" and if that is the case I don't understand why it is getting a null reference...

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Answer by robertbu · Apr 16, 2014 at 05:40 AM

On line 4, you are using 'rigidbody.SendMessage(). This will attempt to use a rigidbody of the game object the script above is attached to. I believe you want:

  hit.rigidbody.SendMessage("TakeDamage", myDamageAmount, SendMessageOptions.DontRequireReceiver);

Note you are probably safer for what you are doing here to use 'hit.collider.tag' and 'hit.collider.SendMessage()'. Not all game object hit have a rigidbody, but all object hit must have a collider.

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avatar image digitaldebonaire · Apr 16, 2014 at 06:22 AM 0
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You are right, hit.collider works much better, thank you!

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