Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Gangsy · Dec 05, 2015 at 06:16 PM · c#instantiatenullreferenceexception

SetParent after Instantiate. NullReferenceException error

Hello guys. I'm making simple 2D clicker game i have really annoying problem.

I'm trying make popup text after Click, but my "GPC(Clone)" creates outside of Canvas and not visible. I'm trying fix that with this code: gpcClone.transform.SetParent(MainCanvas.transform);

But when i make a click in Game mode, Console write: "NullReferenceException: Object reference not set to an instance of an object" And "GPC(Clone)" again creates outside of Canvas and not visible.

Help me, how i can fix that?

alt text

My code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Click : MonoBehaviour {
 
     public UnityEngine.UI.Text gpc;
     public UnityEngine.UI.Text gemDisplay;
     public UnityEngine.UI.Text asteroidHealthBar;
     public float gem = 0.00f;
     public int gemperclick = 1;
     public int asteroidFullHealth = 100;
     public GameObject MainCanvas;  // I'm drop in this Game Object my Canvas
 
     void Update() {
         gemDisplay.text = "" + gem.ToString ("F0");
         gpc.text = "+" + gemperclick;
         asteroidHealthBar.text = asteroidFullHealth + " / 100";
     }
 
     public void Clicked() {
         gem += gemperclick;
         asteroidFullHealth -= gemperclick;
         float x = Random.Range(-150, 150);
         float y = Random.Range(100, 200);
         float z = 0;
         gpc.transform.localPosition = new Vector3 (x, y, z);
         GameObject gpcClone = Instantiate (gpc, gpc.transform.localPosition, Quaternion.identity) as GameObject;
         gpcClone.transform.SetParent(MainCanvas.transform);
     }
 
 }


снимок.png (82.7 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Guppie1337 · Dec 06, 2015 at 05:12 AM 0
Share

Try gpcClone.transform.parent = $$anonymous$$ainCanvas;

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Amon · Dec 06, 2015 at 06:57 AM

I've noticed in your code that the following in your click class:

 gpc.transform.localPosition = new Vector3 (x, y, z);

Comes before you Instantiate a clone of gpc.

 GameObject gpcClone = Instantiate (gpc, gpc.transform.localPosition, Quaternion.identity) as GameObject;

Instantiate first..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiation Problem 0 Answers

Why cant I instantiate???? 2 Answers

Object reference not set message, directly after instantiation 1 Answer

How can I increase the speed gradually of each instantiated clone. 0 Answers

Car from Unity's standard assets giving me of null reference errors 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges