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Question by jeremy91 · Oct 07, 2013 at 11:32 PM · arraylistnullreferenceexceptionadding

List or Array for Rays

How can I write a list or an array and add rays to it within the code? I tried this, but it couldn't add the rays somehow. The console keeps saying (when play pressed) 'NullReferenceExeption: Object reference not set to an instance of an object.' Is there another way to do it?

  using System.Collections.Generic;
     
     public List  rays;
     
     void Update ()
     {
     downRay1 = new Ray(transform.position, -Vector3.up);
             downRay2 = new Ray (new Vector3 (transform.position.x - 0.5f, transform.position.y, transform.position.z), -Vector3.up);
             downRay3 = new Ray (new Vector3 (transform.position.x + 0.5f, transform.position.y, transform.position.z), -Vector3.up);
     rays.Add (downRay1);
             rays.Add (downRay2);
             rays.Add (downRay3);
     }
 
 
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Answer by aldonaletto · Oct 07, 2013 at 11:43 PM

You must declare the List type (which may have been eaten by the UA formatter), and initialize it:

 public List<Ray> rays = new List<Ray>();
  
 void Update ()
 {
    downRay1 = new Ray(transform.position, -Vector3.up);
    downRay2 = new Ray (new Vector3 (transform.position.x - 0.5f, transform.position.y, transform.position.z), -Vector3.up);
    downRay3 = new Ray (new Vector3 (transform.position.x + 0.5f, transform.position.y, transform.position.z), -Vector3.up);
    rays.Add (downRay1);
    rays.Add (downRay2);
    rays.Add (downRay3);
 }
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avatar image jeremy91 · Oct 07, 2013 at 11:47 PM 0
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O$$anonymous$$G, I can't belive the answer was so simple! Now it surely works :) Thanks man!

avatar image Fattie · Oct 08, 2013 at 09:45 AM 0
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@aldo strikes again! :)

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