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Question by Wolfeius · May 14, 2020 at 12:57 PM · scriptableobjectscriptable object

Scriptable Object null reference error, but it works?

I am making an SO with the definition for an Enemy, like this:

 public class Enemy_SO : ScriptableObject
 {
     public string enemyName;
     [Header("AI Agent Settings")]
     public int speed;
     public int angularSpeed;
 }


And I am attaching it to the Enemy GameObject like this:

 public class EnemyController : MonoBehaviour
 {
       public Enemy_SO enemy_1;
 
  private void Start()
     {
         enemyAgent = GetComponent<NavMeshAgent>();
         Debug.Log("name: " + enemy_1.name);
         enemyAgent.speed = enemy_1.speed;
     }
 }



On play the console outputs:

 NullReferenceException: Object reference not set to an instance of an object
 EnemyController.Start () (at Assets/Scripts/Enemies/EnemyController.cs:29)
 
 name: Enemy 1
 UnityEngine.Debug:Log(Object)
 EnemyController:Start() (at Assets/Scripts/Enemies/EnemyController.cs:29)

Even thou it throws a null reference error, it does print the correct name, and the other definions (agent speed, etc) do get modified and they show up correctly on the inspector while on Play. Why is then this error happening?

I have tried with Awake and Start and the error shows, but prints and modifies the agents as per the SO...

Any help would be greatly appreciated

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avatar image Wolfeius · May 13, 2020 at 03:55 PM 0
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[SORTED] duplicated script component in the GO

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