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Question by JiangJian0731 · Dec 08, 2019 at 11:04 AM · unityeditor

Unity 2020.1.0a14 Failed to present D3D11 swapchain ,UNITY 2020.1.0a14 BUG Failed to present D3D11

when i open unity Unity 2020.1.0a14,wait a moment alert :Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw of dispath very expensive workloads to the GPU,which can cause Windows to delect a GPU Timeout and Reset the device(see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery) .I am 2080ti DX 12 VERSION,when I OPEN UNITY UNITY 2020.1.0a14 ,wait a moment Alert: Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw of dispath very expensive workloads to the GPU,which can cause Windows to delect a GPU Timeout and Reset the device(see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery)

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Answer by nerdtron-interactive · Dec 20, 2020 at 02:34 AM

I had the same issue after a Windows update on my Inspiron 15 7000 gaming laptop and I was able to resolve the issue by disabling the Intel (R) HD Graphics 630 display adapter while keeping my NVIDIA GeForce GTX 1050 adapter enabled. alt text


screenshot.png (9.1 kB)
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avatar image MindBlowingGames · Jul 08, 2021 at 05:32 AM 0
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thanks nerdtron! I disabled the Intel graphics and it fixed it for me too ;)

avatar image nerdtron-interactive MindBlowingGames · Jul 21, 2021 at 11:33 PM 0
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Glad it helped, it was an annoying bug that wasted a lot of precious development time to solve.

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Answer by fmwangu3d · Jul 29, 2020 at 10:35 AM

We used to got a similar error in latest 2020.1.0f1 and finally solved it. I post the investigation here and hopefully it can help someone.

Investigation steps:

  • The Error popup is

alt text

  • check Editor.log

    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Shader compiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Failed writing data to socket

  • check shadercomplier-UnityShaderComplier.exe0.log

alt text

  • check editor folder and find the D3Dcompiler_47.dll has been lost

  • copy and paste the dll to target location and the problem has been solved


errorpopup.jpg (24.5 kB)
shadercompliererror.png (47.7 kB)
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avatar image LovedraGames · Aug 01, 2020 at 12:13 PM 0
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It's happening to me the same error. In all the versions i have installed (2020.1.f1, 2020.1.b9, 2019.1) and i tried absolutely everything and it's still not working. How can i solve this?

avatar image fmwangu3d LovedraGames · Aug 04, 2020 at 07:28 AM 0
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The Editor.log can be found at "C:\Users\username\AppData\Local\Unity\Editor"

The D3Dcompiler_47.dll is supposed to be located at "C:\Program Files\Unity\Hub\Editor\2020.1.0f1c1\Editor\Data\Tools"

avatar image jamtron9000 · Sep 13, 2020 at 10:09 PM 1
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where do i find shadercompiler-UnityShaderCompiler.exe0.log ?

avatar image jamtron9000 · Sep 16, 2020 at 07:57 PM 1
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where do i find shadercompiler-UnityShaderCompiler.exe0.log ?

avatar image simon574 jamtron9000 · Sep 16, 2020 at 08:01 PM 1
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In the Library folder of your project

avatar image simon575 · Sep 16, 2020 at 08:02 PM 0
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One student in my class had the same issue. What I noticed is she had Norton 360 anti virus installed, I disabled it before copying D3Dcompiler_47.dll over from a different PC, this solved the issue. $$anonymous$$y theory is the anti virus killed the DLL file.

avatar image snehakaimal27 · Nov 18, 2020 at 06:17 PM 0
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Even I'm facing the same problem while moving fast or while using terrain or while using particle system especially when I'm using the particle system. Editor I'm using is 2020.1.6f1. And the laptop im using dell inspiron 14 3000 i3 processor (idk if its the laptop that is causing the problem or the editor). Please help and thank you in advance

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Answer by aciffar · Dec 08, 2019 at 02:54 PM

The same as me 我刚好5小时前也遇到了这个问题 你简直像是我的分身来问出这个问题的

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avatar image aciffar · Dec 08, 2019 at 03:02 PM 0
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BTW, this fatal error happened to me when i tried to copy my project from my laptop to my desktop;I had tried all the ways to settle the tdr problem, it did fit the tdr problem that may happen in some other procedures, but it does not solve the problem in unity3d. It seems that disabling gpu acceleration does not work, modifying the regedit does not work either. The problem also happen in 2020.1.0.a11 version, which I happened to install these two alpha version altogether; In my laptop with 2020.1.0.a11 version, it works all fine.

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Answer by Jaxtronaut · Apr 01, 2020 at 04:37 PM

This is likely not the case for everyone, but i have an nvidia gpu, and turning off image sharpening completely fixed this error for me, if there's an option for that in your gpu driver, try that?

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Answer by WolvenBolt · Oct 11, 2020 at 09:34 AM

So here are my experiences with this issue:

  • Every time I upgrade my project it will open it successfully, but after rebooting the PC the problem returns.

  • After uninstalling Unity and Hub and reinstalling everything, the problem is unchanged and persists.

  • After uninstalling Unity and Hub, updating my drivers and reinstalling, opens project successfully, but after rebooting PC it returns once more.

I'm studying Games Design in college and this is messing with my grades as I'm not able to work on my project. I have not found a single fix or solution for this issue anywhere.

EDIT: I finally solved this issue! The latest unity hub update caused this issue! Turns out VPN's and Unity Hub do not go together at all! Turning my VPN off and opening my project worked for me, so I've gone into my VPN and specifically selected unity as an exception to bypass the VPN, allowing me to be protected and run unity. I'd also like to add for those of you that do not use a VPN and are receiving this error, it is most likely due to your firewall messing with the UnityShaderCompiler.exe. I really hope this helped everyone as I know it's frustrating!

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avatar image LongLL · Oct 26, 2020 at 05:40 PM 0
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The error message does nothing to indicate a connectivity issue, but my VPN was the problem for me as well.

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