Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sanks007 · Jul 01, 2013 at 11:22 AM · prefabnullreferenceexception3dtext

Null Reference Excepting :Object reference not set to an instance of object while changing text of 3D text

Hey guys i have this prefab structure .. Prefab 1. Sphere 2. Clyinder 3. Sphere 4. 3D text... Now i instantiate the prefab at runtime from this code :

GameObject go = (GameObject)Instantiate(Resources.Load("Prefab1"));

After instantiating the prefab i want to change the text of 3D text depending on click of which element it is instantiated. And this is what i have tried as suggested by many post out here.But its giving me the Null reference exception.

go.GetComponent().text=symbol;

Can anyone suggest what the problem is there. ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sanks007 · Jul 02, 2013 at 05:39 AM

go.GetComponentInChildren().text=symbol;

With this its working completely fine. and yeah the nullreferenceexception was may be the font was missing in the inspector.Why unity dont let me specify < TextMesh > before the "()".I tried it many a times but it doesn't.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Graham-Dunnett · Jul 01, 2013 at 11:26 AM

GetComponent usually takes an argument which is the name of the component you are trying to access. In your case that's probably the TextMesh component.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sanks007 · Jul 01, 2013 at 11:39 AM 0
Share

I am passing < Text$$anonymous$$esh > as argument to GetComponent().

avatar image sanks007 · Jul 01, 2013 at 11:43 AM 0
Share

checked this link as well http://forum.unity3d.com/threads/9843-Accessing-Text$$anonymous$$esh-text-inside-a-instance-of-a-prefab but no use again it gives me NullReferenceException

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Null reference for variables(prefabs) when referencing another script 0 Answers

Help how to reference prefab for instantiating between loads. 0 Answers

Possible Bug in Unity 5.4.1? NullReferenceException in console but everything works as expected (no old logs) 0 Answers

GameObject.Find/WithTag returns null 1 Answer

NullReferenceException after adding a script at runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges