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Question by yassinhakim700 · Apr 21, 2020 at 01:52 AM · playerprefscoins

my coins wont save when collected (USING PLAYERPREFS)

so whenever i collect a coin i made a script to destroy the object in an void ontriggerexit and to make a sound and a to run a method in another script here is my scripts: this script is attached to the coin in the level1 scene

using UnityEngine;

using UnityEngine.UI;

public class CoinScript : MonoBehaviour {

 public AudioSource audio;

 
   
 private void OnTriggerEnter(Collider other)
 {


     if (other.CompareTag("Player")){


         audio.Play();
         GetComponent<Menu>().Coinbar();
     }
     
     
 }
 private void OnTriggerExit(Collider other)
 {
    
     
         Destroy(gameObject);
     
 }




}

and this script is attacked to a canvas in the MENU screen :

private void Update() {

     coinbar.text = PlayerPrefs.GetInt("coins2").ToString();
 }


 public void Coinbar()
 {
     coins2 = PlayerPrefs.GetInt("Coins") + 1;
    
     
    
 }
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Answer by kbop2000 · Apr 21, 2020 at 02:23 AM

used the "PlayerPrefs.SetInt()" ?

 public void Coinbar()
         {
             PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + 1);
         }
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