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Question by muhndalobaidi · Mar 29, 2020 at 10:21 AM · transform.positioncoinsmagnet

magnet power up in 3d endless runner game?

I followed a toturial to make a magnet for my endless runner project, where I used a wide collider on the player to detect collision for coin and pooling them.

so for the magnet i used this code

 public class MagnetPowerUp : MonoBehaviour
 {
     public GameObject coinDetector;
 
      void Start()
     {
         coinDetector = GameObject.FindGameObjectWithTag("coinDetector");
         coinDetector.SetActive(false);
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Player")
         {
             StartCoroutine(ActivateCoin());
             Destroy(gameObject);
         }
     }
     
     IEnumerator ActivateCoin()
     {
         coinDetector.SetActive(true);
         yield return new WaitForSeconds(10f);
         coinDetector.SetActive(false);
     }
 
 }


and for the coin I used this movingcoin code

 public class CoinMove : MonoBehaviour
 {
     coinMagnet coinScript;
 
     // Start is called before the first frame update
     void Start()
     {
         coinScript = gameObject.GetComponent<coinMagnet>();
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.position = Vector3.MoveTowards(transform.position, coinScript.playerTransform.position, coinScript.moveSpeed * Time.deltaTime);
     }
 
 }
 
 for Activating the moving code I used this code 
 
 public class coinMagnet : MonoBehaviour
 {
     public Transform playerTransform;
     public float moveSpeed = 17f;
 
     CoinMove coinMoveScript;
 
      void Start()
     {
         playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
         coinMoveScript = gameObject.GetComponent<CoinMove>();
     }
 
      void OnTriggerEnter(Collider magnetCollider)
     {
         if (magnetCollider.gameObject.tag == "coinDetector")
         {
             coinMoveScript.enabled = true;
 
         }
     }
 }

so when I start the game the coins come directly to the player without even pick up the magnet, the coins start to rush to the player

Sooo what am I doing wrong?

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Answer by tormentoarmagedoom · Mar 29, 2020 at 01:58 PM

Hello.

ITs hard to say without testing... Only you can solve this. Learn to DEBUGG the code while runnign, see why is activating the part of the code before it should.

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