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Question by cscotttaakan · Jan 26, 2013 at 10:03 PM · terrainglitchblue

Blue Terrain

Hey guys, I imported a heightmap from World Machine, and applied a splat map to it. It is ok except for the fact at far distances it turns blue. Not sure whats going on?

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avatar image Julien-Lynge · Jan 26, 2013 at 10:46 PM 0
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Do you have any fog in your scene?

In your case, I think a picture would be worth a thousand words.

avatar image cscotttaakan · Jan 26, 2013 at 10:56 PM 0
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alt text

avatar image Julien-Lynge · Jan 26, 2013 at 11:18 PM 1
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Definitely funky :)

I don't have the time to help you at the moment, but hopefully that'll be helpful for whomever else stumbles across this question.

avatar image Dave-Carlile · Jan 29, 2013 at 12:59 PM 0
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Does changing any of the terrain settings have any affect?

avatar image JelmerV · Jan 29, 2013 at 03:59 PM 1
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Is the effect depending on the location of the player/camera? In that case it could be: -mipmap problem (check the textures in the proect tab) -something weird with lightmaps (try changing shadow distance) -something with camera culling?

if it's not depending on the camera, perhaps the UV channel is diferent/wrong or you have some flipped faces.

edit: nice... enters don't work in the comments.

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Answer by Adam-Buckner · Jan 30, 2013 at 10:27 AM

Would you be willing to link an asset package or zipped project containing only the problem items? PM it to me on the forum if you are worried. (Little Angel) [No promises...]

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