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Blue Terrain
Hey guys, I imported a heightmap from World Machine, and applied a splat map to it. It is ok except for the fact at far distances it turns blue. Not sure whats going on?
Do you have any fog in your scene?
In your case, I think a picture would be worth a thousand words.
Definitely funky :)
I don't have the time to help you at the moment, but hopefully that'll be helpful for whomever else stumbles across this question.
Does changing any of the terrain settings have any affect?
Is the effect depending on the location of the player/camera? In that case it could be: -mipmap problem (check the textures in the proect tab) -something weird with lightmaps (try changing shadow distance) -something with camera culling?
if it's not depending on the camera, perhaps the UV channel is diferent/wrong or you have some flipped faces.
edit: nice... enters don't work in the comments.
Answer by Adam-Buckner · Jan 30, 2013 at 10:27 AM
Would you be willing to link an asset package or zipped project containing only the problem items? PM it to me on the forum if you are worried. (Little Angel) [No promises...]
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