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Question by TheDavil86 · Jun 24, 2012 at 04:40 AM · skyboxtint

Changing the Tint Color of Material To Change V

Ok so what I'm trying to do is change the brightness of a material by changing it's "V" value in the Tint Color property. Not sure where to go from there though. This what I've got so far:

 // The Material to change
 var SkyboxMaterial : Material;
 
 function Start () {
      // Set the initial tint
      SkyboxMaterial.shader.GetComponent("TintColor");
 }

I'm trying to do this so I can Mathf.SmoothDamp my skybox from black to the blue color that it normally is. Any help would be appreciated.

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Answer by Berenger · Jun 24, 2012 at 05:13 AM

You need to use

SkyboxMaterial.SetCOlor( "_Tint", myColor );

to change the color. Not sure what you mean by V value. The V of a HSV color ?

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avatar image TheDavil86 · Jun 24, 2012 at 05:34 AM 0
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Thanks, yes I mean the HSV color portion. Is myColor a constant of some kind or is that a variable I make up? And what type of variable should it be?

avatar image Berenger · Jun 25, 2012 at 02:33 AM 0
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That's a var you need to declare (and rename, myColor is quite general).

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Answer by Nilsboom · Apr 11, 2015 at 03:16 PM

Here is the solution - RenderSettings.skybox.SetColor( "_Tint",new Color(56.0f/255.0f, 32.0f / 255.0f, 14.0f/255f,128.0f/255.0f));

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