Make a sprite's tint Additive
Currently, the tint in the sprite Renderer is being multiplied with the texture's color (keep the black, paint the white), but I'm in a case where I'd like the tint to be additive instead (keep the white, paint the black).
I tried having a look into the built-in sprite shaders, thinking it would be as simple as swapping a * with a +, but I know nothing about shaders and couldn't even find my way throught this.
How can I do that?
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