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Question by $$anonymous$$ · Jan 29, 2017 at 05:40 PM · shadertexturecoloralphatint

Tint Multiple Textures Separately

Hi,

I have 2DTextures: c1, c2.

And I have Colors: _Color1, _Color2.

 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 c1 = tex2D(_MainTex1, IN.uv_MainTex1);
     fixed4 c2 = tex2D(_MainTex2, IN.uv_MainTex2);
     o.Albedo = c1.rgb *c2.rgb * _Color1;            //NEED HELP HERE
     o.Alpha = c1.a + c2.a;
 }

_Color1 is tinting both textures, I want to tint those individual textures with one color each one.

Thanks a lot if someone can provide a code answer.

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Answer by $$anonymous$$ · Jan 29, 2017 at 09:15 PM

Didn't expect to know how to do it that soon (i'm new to shaders)

So, the way I did it:

 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 c1 = tex2D(_MainTex1, IN.uv_MainTex1);
     fixed4 c2 = tex2D(_MainTex2, IN.uv_MainTex2);
     o.Albedo = lerp(c1,_Color1,c1.a);
     o.Albedo *= lerp(c2,_Color2,c2.a);
     o.Alpha = c1.a + c2.a;
 }

I'm using alpha channel from my textures as a mask.

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