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Question by
porygon · Sep 06, 2014 at 01:25 AM ·
gameobjectprefabmaterial
Instantiating model gameobject that is not tied with original asset
I tried to instantiating a block tile model and set it to custom material. However, when I changed the sharedMaterial of mesh renderer, this change is reflected in the original asset itself. How would I instantiate a model/prefab such that I can freely change its material without affecting the original asset?
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